local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1
L0_1 = {}
L0_1.group_id = 133107117
L1_1 = {}
L2_1 = {}
L2_1.config_id = 117001
L2_1.monster_id = 21020301
L3_1 = {}
L3_1.x = -958.146
L3_1.y = 278.899
L3_1.z = 340.697
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 0.0
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 24
L2_1.drop_tag = "\228\184\152\228\184\152\230\154\180\229\190\146"
L2_1.disableWander = true
L2_1.pose_id = 401
L2_1.area_id = 7
L3_1 = {}
L3_1.config_id = 117002
L3_1.monster_id = 21030401
L4_1 = {}
L4_1.x = -958.976
L4_1.y = 279.736
L4_1.z = 349.798
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 340.17
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 24
L3_1.drop_tag = "\228\184\152\228\184\152\232\144\168\230\187\161"
L3_1.pose_id = 9012
L3_1.area_id = 7
L4_1 = {}
L4_1.config_id = 117003
L4_1.monster_id = 21010501
L5_1 = {}
L5_1.x = -959.012
L5_1.y = 284.104
L5_1.z = 329.281
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 0.0
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 24
L4_1.drop_tag = "\232\191\156\231\168\139\228\184\152\228\184\152\228\186\186"
L4_1.pose_id = 32
L4_1.area_id = 7
L5_1 = {}
L5_1.config_id = 117004
L5_1.monster_id = 21011201
L6_1 = {}
L6_1.x = -955.086
L6_1.y = 279.269
L6_1.z = 344.285
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 282.324
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 24
L5_1.drop_tag = "\228\184\152\228\184\152\228\186\186"
L5_1.pose_id = 9002
L5_1.area_id = 7
L6_1 = {}
L6_1.config_id = 117005
L6_1.monster_id = 21030401
L7_1 = {}
L7_1.x = -960.767
L7_1.y = 279.736
L7_1.z = 350.247
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 0.0
L7_1.y = 62.361
L7_1.z = 0.0
L6_1.rot = L7_1
L6_1.level = 24
L6_1.drop_tag = "\228\184\152\228\184\152\232\144\168\230\187\161"
L6_1.pose_id = 9012
L6_1.area_id = 7
L7_1 = {}
L7_1.config_id = 117006
L7_1.monster_id = 21020301
L8_1 = {}
L8_1.x = -962.226
L8_1.y = 279.317
L8_1.z = 343.387
L7_1.pos = L8_1
L8_1 = {}
L8_1.x = 0.0
L8_1.y = 48.111
L8_1.z = 0.0
L7_1.rot = L8_1
L7_1.level = 24
L7_1.drop_tag = "\228\184\152\228\184\152\230\154\180\229\190\146"
L7_1.disableWander = true
L7_1.pose_id = 401
L7_1.area_id = 7
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
L1_1[6] = L7_1
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 117007
L2_1.gadget_id = 70211022
L3_1 = {}
L3_1.x = -953.263
L3_1.y = 279.404
L3_1.z = 345.695
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 238.311
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 21
L2_1.drop_tag = "\230\136\152\230\150\151\233\171\152\231\186\167\231\146\131\230\156\136"
L3_1 = GadgetState
L3_1 = L3_1.ChestLocked
L2_1.state = L3_1
L2_1.isOneoff = true
L2_1.persistent = true
L3_1 = {}
L3_1.name = "chest"
L3_1.exp = 1
L2_1.explore = L3_1
L2_1.area_id = 7
L3_1 = {}
L3_1.config_id = 117008
L3_1.gadget_id = 70310006
L4_1 = {}
L4_1.x = -958.478
L4_1.y = 279.454
L4_1.z = 345.142
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 0.0
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 24
L3_1.area_id = 7
L4_1 = {}
L4_1.config_id = 117009
L4_1.gadget_id = 70220013
L5_1 = {}
L5_1.x = -963.868
L5_1.y = 279.75
L5_1.z = 349.207
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 0.0
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 24
L4_1.area_id = 7
L5_1 = {}
L5_1.config_id = 117010
L5_1.gadget_id = 70220013
L6_1 = {}
L6_1.x = -964.567
L6_1.y = 279.669
L6_1.z = 346.517
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 0.0
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 24
L5_1.area_id = 7
L6_1 = {}
L6_1.config_id = 117011
L6_1.gadget_id = 70220026
L7_1 = {}
L7_1.x = -961.975
L7_1.y = 279.658
L7_1.z = 347.006
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 0.0
L7_1.y = 0.0
L7_1.z = 0.0
L6_1.rot = L7_1
L6_1.level = 24
L6_1.area_id = 7
L7_1 = {}
L7_1.config_id = 117012
L7_1.gadget_id = 70220026
L8_1 = {}
L8_1.x = -952.72
L8_1.y = 279.484
L8_1.z = 347.57
L7_1.pos = L8_1
L8_1 = {}
L8_1.x = 0.0
L8_1.y = 0.0
L8_1.z = 0.0
L7_1.rot = L8_1
L7_1.level = 24
L7_1.area_id = 7
L8_1 = {}
L8_1.config_id = 117013
L8_1.gadget_id = 70220026
L9_1 = {}
L9_1.x = -951.239
L9_1.y = 279.335
L9_1.z = 345.846
L8_1.pos = L9_1
L9_1 = {}
L9_1.x = 0.0
L9_1.y = 0.0
L9_1.z = 0.0
L8_1.rot = L9_1
L8_1.level = 24
L8_1.area_id = 7
L9_1 = {}
L9_1.config_id = 117014
L9_1.gadget_id = 70300086
L10_1 = {}
L10_1.x = -959.412
L10_1.y = 279.698
L10_1.z = 350.811
L9_1.pos = L10_1
L10_1 = {}
L10_1.x = 0.0
L10_1.y = 0.0
L10_1.z = 0.0
L9_1.rot = L10_1
L9_1.level = 24
L9_1.area_id = 7
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
L1_1[6] = L7_1
L1_1[7] = L8_1
L1_1[8] = L9_1
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 1117015
L2_1.name = "ANY_MONSTER_DIE_117015"
L3_1 = EventType
L3_1 = L3_1.EVENT_ANY_MONSTER_DIE
L2_1.event = L3_1
L2_1.source = ""
L2_1.condition = "condition_EVENT_ANY_MONSTER_DIE_117015"
L2_1.action = "action_EVENT_ANY_MONSTER_DIE_117015"
L1_1[1] = L2_1
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L1_1[1] = L2_1
suites = L1_1
function L1_1(A0_2, A1_2)
  local L2_2, L3_2
  L2_2 = ScriptLib
  L2_2 = L2_2.GetGroupMonsterCount
  L3_2 = A0_2
  L2_2 = L2_2(L3_2)
  if L2_2 ~= 0 then
    L2_2 = false
    return L2_2
  end
  L2_2 = true
  return L2_2
end
condition_EVENT_ANY_MONSTER_DIE_117015 = L1_1
function L1_1(A0_2, A1_2)
  local L2_2, L3_2, L4_2, L5_2, L6_2
  L2_2 = ScriptLib
  L2_2 = L2_2.SetGadgetStateByConfigId
  L3_2 = A0_2
  L4_2 = 117007
  L5_2 = GadgetState
  L5_2 = L5_2.Default
  L2_2 = L2_2(L3_2, L4_2, L5_2)
  if 0 ~= L2_2 then
    L2_2 = ScriptLib
    L2_2 = L2_2.PrintContextLog
    L3_2 = A0_2
    L4_2 = "@@ LUA_WARNING : set_gadget_state_by_configId"
    L2_2(L3_2, L4_2)
    L2_2 = -1
    return L2_2
  end
  L2_2 = ScriptLib
  L2_2 = L2_2.MarkPlayerAction
  L3_2 = A0_2
  L4_2 = 4001
  L5_2 = 3
  L6_2 = 1
  L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2)
  if 0 ~= L2_2 then
    L2_2 = ScriptLib
    L2_2 = L2_2.PrintContextLog
    L3_2 = A0_2
    L4_2 = "@@ LUA_WARNING : mark_playerAction"
    L2_2(L3_2, L4_2)
    L2_2 = -1
    return L2_2
  end
  L2_2 = 0
  return L2_2
end
action_EVENT_ANY_MONSTER_DIE_117015 = L1_1
